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Personal worldbuilding project - Dusthunters

Howdy! This is a collection of works in my personal worldbuilding project, Dusthunters. Most of this material was to be used for a science fiction webcomic, but has become a bit of its own beast in the past couple of years. It's a fusion of industrial sci-fi and fantasy, set in a universe filled with ancient interstellar empires, dangerous bounty hunters, and horrifying genetic experiments.

Enjoy!

Cover photo

Cover photo

Marea Griver, gladiator and revolutionary. Designed with protagonist material in mind.

Marea Griver, gladiator and revolutionary. Designed with protagonist material in mind.

A dogfight above Axux.

A dogfight above Axux.

A collection of bounty hunter head shots.

A collection of bounty hunter head shots.

A colossus, created as an organic machine for use in war.

A colossus, created as an organic machine for use in war.

Another colossus, this time emulating a snake or lizard. This one is made to feel as if it was made for use in the desert.

Another colossus, this time emulating a snake or lizard. This one is made to feel as if it was made for use in the desert.

Silhouettes of Zusk, Ro Set, and Skullcap against the sunset.

Silhouettes of Zusk, Ro Set, and Skullcap against the sunset.

Zusk portrait

Zusk portrait

Jūn displaying a control over a weaponized Einstein-Bose condensate.

Jūn displaying a control over a weaponized Einstein-Bose condensate.

Typhoran mining facility

Typhoran mining facility

Skullcap sleeping

Skullcap sleeping

Creature design, lizard mount

Creature design, lizard mount

An early bounty hunter design. 
The helm and sword are meant to evoke an ancient aesthetic. Kona is a traditionalist, and is covered with archaic imagery.

An early bounty hunter design.
The helm and sword are meant to evoke an ancient aesthetic. Kona is a traditionalist, and is covered with archaic imagery.

Map of the solar system, alongside trade routes.

Map of the solar system, alongside trade routes.

Ship designs.

Ship designs.

A Kulkoran. Based off of real-world parrotfish.

A Kulkoran. Based off of real-world parrotfish.

Creature design. 200 stories high, lives in the deepest parts of the Axuxan ocean.

Creature design. 200 stories high, lives in the deepest parts of the Axuxan ocean.

Zusk.

Zusk.

A mechanical giant, made to combat other colossi.

A mechanical giant, made to combat other colossi.

A captured leviathan, fashioned into a city.

A captured leviathan, fashioned into a city.

Environmental design for an area made of stitched together parts.

Environmental design for an area made of stitched together parts.

An earlier page of worldbuilding notes, documenting the Sleert race.

An earlier page of worldbuilding notes, documenting the Sleert race.

A salvage ship's crew. Marc's design in particular I feel compelled to draw again.

A salvage ship's crew. Marc's design in particular I feel compelled to draw again.

Zusk sketches. His weapon, the lance with a human face is particularly unsettling.

Zusk sketches. His weapon, the lance with a human face is particularly unsettling.

Some sketches for an avian race.

Some sketches for an avian race.

The Huntress. Another character that is meant to evoke an ancient era.

The Huntress. Another character that is meant to evoke an ancient era.

Sanguine San Claire. One of my favorite designs, very proud of the helmet.

Sanguine San Claire. One of my favorite designs, very proud of the helmet.